Intellectual Output 2 | MYChallenge

Intercultural Citizenships – a Board Game

IO2 is the board game MYgrant JOURNEY, one of the tools offered by the MYgrant METAMORPHOSIS Program.

In parallel to the vast development of online games and consoles, within the last years we have observed that board games experience a well-deserved renaissance. It reflects in European statistics on the purchase of board games as well as individual observation of the board games producers, who gets more and more commissions year by year. Playrooms, cafes where people can meet and play and board-game rentals are increasingly popular.

Even the education and training sector makes use of board games to convey educational content. In the context of MYgrant METAMORPHOSIS project a board game as a tool for intercultural education is a good option – on the one hand conveying information about different cultures and on the other hand it ensures interactions, requires efforts to build common understanding, enable to observe emotions and reactions and learn about each other.

This output introduces the concepts of informal learning and edutainment to the holistic approach to youth work with migrants. The board game MYgrant JOURNEY is both a tool for youth workers and the tool for young people themselves, to entertain and learn about themselves and each other in the intercultural environment. The board game may be used by informal groups of young people in the youth centres as well as a training tool in the intercultural workshops.

Order & Download the Board Game

The test version is now available for download! Please note that the final version will be released by the end of March 2021. In order to play the game, download all PDF files and print them out.

Due to corona-related production delays, the ordering of the physical Board Game is planned to be avalaible by summer 2021.


MYgrant METAMORPHOSIS (MGM) is an ERASMUS+ project, funded by the European Union.

It supports the social inclusion of young people with migrant background and reinforces their role as active citizens.

The main goal of MGM is to create a supportive environment for youth workers.

They can benefit from a newly developed Handbook, a board game, a digital library and an event guide.